The design of courses was made carefully and is based in our experience as specialized edutech educators who teach daily at public schools. These courses were born from our own makerspace activities, as well as our involvement in Erasmus+ international projects focused on school education, which we have had the privilege of coordinating.
The primary goal of these courses is to assist schools in achieving a meaningful digital transition, focusing on relevant societal themes through STEAM practices. They cover the most relevant areas for the development of schools, students, and teachers.
Everything about 3D Printing
In this course, teachers will learn about 3D printing and 3D printers. A very practical and hands-on course, where we will cover 3D modelling, CAM slicing, 3D printing, troubleshooting, optimizing workflow, and even 3D scanning.
Build your robot
Learn how to teach coding and robotics to elementary school students. At the end of the course, each teacher will be able to make a full autonomous use of educational robots that he/she has assembled
Toy hacking is like a robotics class… but better! We will learn electronics, coding, and basic robotics, providing material for the use in the classroom.
Makerspaces in school education
Makerspaces provide hands-on, creative ways to encourage students to design, experiment, build and invent as they deeply engage in science, engineering and tinkering.
With Citizen Sensing, your school will be able to innovate and be a leader in the teaching of environmental education by bringing digital and DIY technology into the classroom to identify and deal with real societal problems your community may be facing.
Creative STEAM projects with Micro:bit
This course is centered around the popular Micro:bit, but it will introduce new and innovative ideas for the Micro:bit. You will learn coding, robotics, working with sensors, develop artistic projects among many other disruptive ideas. A fundamental course for any serious endeavour in digital STEAM projects.